The InnovatorBlog by Justin Samuel Parsons
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Producing a Game Like a Machine Shop

2026-07-29 · 7 min · Games, Mechanical, Production

Tolerances, jigs and fixtures — engineering habits that save game production.

In a machine shop, you don't hope a part fits — you design the fixture that makes it fit every time. Game production is the same discipline wearing a hoodie.

Build jigs: templates for levels, rigs for characters, checklists for builds. Creativity survives constraint far better than it survives chaos.

Tolerance stacking applies to schedules too. Three tasks each 'about a day' is never three days.

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